HOW AI IS USED IN RACING GAMES? MICHAEL HADLEY

The aim of the project was to show how AI is used within the racing games to allow a player to compete against AI controlled cars. This was done by implementing five key components:

  1. Ability to follow the course and return to the desired path from any location.
  2. Ability to use varying speeds for corners and straights.
  3. A collision avoidance system.
  4. A rubber banding to keep the AI cars near the player.
  5. Allow different performance levels for each AI car.

 

Below you find a video explaining my project:

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