A Production Document
An Unreal level
A MP4 Playthrough video
Multiple Level beauty shots
For this piece of work we was given a finished game and a game backstory that we would have to design a mission and a level for.
Initially I made a mood board of different areas that I could create my level in a eventually decided upon the Brazilian Favela Idea. After this I expanded my initial mood boards to cover more areas than just setting – I started looking at architecture, layouts, lighting et cetera…
After this I then moved onto my plan. Initially I planned out what I wanted to make in the favela (a housing area and a military factory), I then decided what story I would go for and how it would fit into the level that I was planning to create.
Next I began to learn how to use the systems that were built into the game such as spawning and other events, then I started to build out the level by using height maps from real life to create realistic landscapes. Following this I then began fleshing out the world and creating buildings, and crafting gameplay experiences using blueprints.
Following this I kept iterating upon my work over and over and adding new and more interesting areas to the level(s). Eventually I reached a point where I was close the the hand in date and I was also happy with the outcome of the project. There was some areas which I wanted to improve on, however they would not have been feasible as there was other work to be done at the same time on this and other projects.
This Video shows a full playthrough of the level from start to finish.
Production DocumentationArakna Z Pre-Production
Computer Games Design
My name is Josh Coleman and I am currently studying a BA in Computer Game Design at Teesside University. I am a motivated and diligent individual who is working constantly to learn and gain more knowledge in this field. Level Design is my passion, but I have a flexible background and can adapt to any Game Design responsibility this is shown in my Digital Portfolio Below.
Skills and Proficiencies
I have experience in both Unreal Engine 4 and Blueprints as well as some experience in Unity with Java Script and C#.
- Gameplay Event Scripting
- Crafting gameplay experiences and set-pieces
- Constructing Levels for an existing game with specifications and restrictions
- Creating Pre-Production and Production documents as well as assembling clear and concise documentation for many different types of projects
- Understanding all stages of production and production pipelines and methods
I have had experience working by myself and in a team, I have worked in a team of 15+ people and ran and taken part in SCRUMS – AGILE Project Management.
I have skills in 3D modelling software such as Maya which can be seen in my Portfolio under ‘Game Asset Creation’.
I have knowledge in using source control software such as GitHub.
Penultimately I also have an understanding of task management programs such as Trello and using them effectively.
Lastly I have learned how to navigate and add to a GDD well.
- Adobe – Photoshop, Premiere
- Microsoft Office – Word, Powerpoint, Excel and Project
On the piece of work shown above I achieved an A (95%), however I am still aware that there is much room for improvement in my work and I will continue to work harder and harder on my work in order to improve.
Outside of gaming and games design I have a love for all things Sports, Music and TV related.