TALES FROM THE UNENDING CAVES – CHRIS HALEY

 

A Replayable Top-Down Shooter that showcases my skills as a Designer and a Programmer. The Objective of the game is to get to the deepest floor possible in this ever-changing environment as you look for weapons and defeat enemies. This project was about making a game that was small in scale but was able to be iterated on and expanded on as development went on allowing for unexpected fun and challenge. The game was fully made from the Unity Engine with only one outside Script and no other assets to show my abilities in all fields of game development. Other programs I used were Photoshop for Art, BFXR for sound Effects And BeepBox for music.

Skip to content