The aim of this project was to create a 3D environment inspired by the game Tom Clancy’s The Division, whilst following up to date industry pipelines and practices. I wanted to create an environment that would showcase the ability and skills that I have acquired whilst at university. As well as become more efficient in creating more complex materials within game engines and learn new skills.

The main focus of the scene was to create a gritty realism feel with the set dressing telling the story for the viewer. Using composition and colour theory to set the tone and complement the assets within the environment.

Throughout the project industry-standard software was used such as Maya, Zbrush, Substance Painter and Designer, Photoshop, Unreal Engine 4, Marvelous Designer, and Agisoft Metashape.


Cinematic Fly-Through

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For a more in-depth look into my project, please feel free to check out my production blog and portfolio below:

Production Blog

High-Resolution Images



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