THE POSEIDON : THROUGH DEEP WATERS – JOE SAVAGE

The Poseidon: Through Deep Waters challenges the player to use agility to conquer one level, hitting multiple obstacles, while surviving ‘The Deep’.

The project is based on a film called ‘The Poseidon Adventure’. I took inspiration from the films direction and other media to produce a 2.5D survival puzzle platformer.
The aim of the game is to find and collect all survivors to escape the ship. The more survivors found and collected, the more points the player gains when completing the level. In addition to this, the player is also rewarded gold necklaces that are placed around the level.

I developed the game in Unreal Engine 4 and focused more on the player’s experience than the visuals. I developed two core mechanics that the player will have as abilities to traverse through the level, which are climbing and swimming. Throughout the development of this project,  I have developed my skills and understanding of other parts of a game. These include visual scripting, Level Design, 3D models, Particle Effects, Textures, Sound Design and Interface Design.

When producing this game I used multiple pieces of software to develop both the aesthetics and gameplay of the game. Some of these methods included Unreal Engine 4, Adobe Photoshop, Maya and Substance Painter.

 

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