For my project, I created an animation reel showcasing three animations focused around body mechanics, animal acting & musical performance.
I’ve animated a section from a musical number, a horse behaving like a puppy and a character transformation sequence using body mechanic rigs ; allowing me to explore these various elements of animation.
The musical section is another stylised piece, involving acting and performance using pre-existing music and an already established animatic by another artist.
The horse is a stylised piece inspired by previous animated features created by companies such as Sony Imageworks & Disney.
The final piece focuses on body mechanics and is inspired by another animator’s work as well as transformations as a whole.
Through this exploration, I’ve learned how to work with a pre-existing animatic, creating a believable character within a horse and being able to shift between rigs to produce a believable transformation.
Below is my current animation showreel, showcasing pieces from this project as well as others:
Course: BA (Hons) Computer Character Animation
Biography: Animation student focusing on 3D animation. My enthusiasm for the art expands beyond the classroom. Taking part in animation challenges and exploring new areas, including creating my own set of viewport VFX rigs. I’m currently looking for work and have a year’s worth of experience in the industry.
3D & 2D Software Proficiencies: Maya, 3DS Max, Z-Brush | Nuke, After Effects, Photoshop, Clip Paint Studio, Premiere Pro, Harmony
Employment Experience: Year placement at Cubic Motion. Creating realistic facial animation for various AAA games and game cinematics. Communicating with animation leads and producers whilst meeting strict deadlines and taking on feedback. Projects include:
- Man of Medan (2019)
- Blood and Truth VR (2019)
- Various TBA projects
Interests: Drawing, Roller-skating, Dancing, Dodgeball, Squash, Gaming, Reading, Photography
Personal Website: http://www.shadrakgf.com/