‘Ulu’ (head, Bataknese) is a RPG game concept art project inspired by the effects of colonialism in rural North Sumatra, Indonesia. Designed for ages 15 and above, it tells a story about a young chief, Ulu, trying to lead his people after the arrival of expansionists trying to exploit the natural resources of their isolated island. Attached below is the image gallery of the designs made for this project.
Course: CONCEPT ART
I, Nicholas Patrick, am a Concept Artist seeking work in the creative industry. Prior to Teesside University, I completed a diploma in Digital Animation. Therefore, I have to flexibility to operate between 2D and 3D Softwares. My previous engagements in team projects have made me hardworking, resilient, as well as a good team player. As an artist, I actively seek and welcome feedback.
Softwares : Photoshop, ZBrush, Maya, Substance Painter, 3DCoat, Keyshot, Adobe AfterEffects and Adobe Premiere
Previous Volunteering and Work Experience:
1. ‘A Place Called Home – Negara Kita’ – National Art Gallery, Kuala Lumpur, Malaysia
I volunteered to improve and animate two old Malaysian traditional paintings digitally. I cut off moving parts in Photoshop and animated them using AfterEffects. Works were displayed in the National Art Gallery for one month.
2. Freelance Logo Designer (2015-)
I regularly design logos and promotional content for my family restaurant in Indonesia.
1. BA Concept Art – Teesside University, 2018-2020
Notable Modules: Digital Image Techniques, 3D Modeling and Drawing for Games and Animation.
Attended Animex as I find industry lectures inspiring. I also gained personal feedback from speakers.
2. Diploma in Digital Animation – The One Academy College of Communication Design (2015-2018
Notable Modules: Digital Sculpting and Modeling, 3D Animation and Concept Art Development
1. Greenlight (2019) – Group Project in Teesside University, work shown in Artstation.
Made a concept art project for an RPG survival game based on the old tale Rime of the Ancient Mariner along with 3 other artists. I was in charge of character sketches, creature designs and some environment designs.
2. The Rescue (2018) – Short Animation project in The One Academy, work not shown in Artstation.
My main discipline was a 3D Modele, however I also co-art-directed to help concept artists design assets. As a 3D Modeler I utilized Maya and ZBrush and Maya to model assets and then texture them in Substance Painter.
Monsters and Robots – was heavily inspired as a child by Japanese pop cultures Godzilla, Ultraman and Gundam.
Movies – enjoys pure fun and takes pleasure in seeing good design. Favorites include Blade Runner, Avatar and The Lord of the Rings Trilogy.
World History and Culture – enjoys learning and taking reference for designing compelling characters. Favorites include SouthEast Asia.
Sports – I have been watching and following Formula 1 since I was a child.