During my final term at university I created a range of animations to showcase my skills in several areas. My main interest lies with human animation, so I created a body mechanics animation of a human traversing an obstacle course with parkour to improve on and demonstrate my understanding of weight and dynamic motion. I also animated a lip sync to show my ability to convey emotion through expression and body language.
As an aspiring animator though, it was important for me not to limit myself to only one kind of animation, so I created a creature walk cycle with extra movements from reference. Expanding the kinds of animation I created was important for me to be able to create a showreel that demonstrates an industry standard level of skill.
BA (Hons) Computer Character Animation
I am a graduating final year animation student looking to find my place in the Animation & VFX industry. I am hard working, attentive, and eager to create my best work and so I’m always open to constructive criticism and am willing to learn. My interest lies mostly with character animation, both dynamic and performance based, but I am also capable with creature animation.
I animate primarily with Autodesk Maya.
Software & Hardware Proficiencies
Maya, Adobe Premier Pro, MS Office Suite
During my second and third years at Teesside I volunteered as Course Representative for my year in Computer Character Animation. During this time I acted as a liaison between staff and students, collecting feedback from my peers and passing it onto tutors and board members during course board meetings.
Digital & Traditional Drawing