A highly detailed environment presented in real-time within Unreal engine 4 inspired by Monster Hunter: Worlds and Icebornes various playerRead more
I am a highly motivated third year university student studying games art at Teesside University. I am experienced with both hard-surface and organic modelling of game-ready assets in industry-standard 3D packages such as Autodesk Maya and Pixologic Zbrush. I have also authored a number of custom PBR materials within Substance Designer and put them to work within software such as Unreal Engine 4 and Substance Painter making me capable of taking an asset from concept through to the engine. Alternatively, I have utilised photogrammetry to author a variety of assets and textures in projects.