For my project I wanted to design and create a high-resolution game ready character inspired by the Chryssalid from the game XCOM 2. The goal of this project was to create and design a high-resolution character model from my own concept that could exist within the game XCOM.
I used a high to low poly pipeline to create this character. I started out with concepting using Adobe Photoshop and Zbrush, then I took the concept and made into a high poly character in Zbrush before taking it into Maya for the retopology, Substance painter and designer was used for texturing and finally it was presented within the unreal engine (For more details feel free to check my blog, linked at the bottom of this post) .
This project has helped improve my understanding of the character art pipeline as well as teaching me new techniques that I could use for future projects.
Link to Blog
BA (Hons) Computer Games Art
Hi I’m Nathan, a 3d artist currently on my 3rd year studying at Teesside University BA (Hons) Computer Games Artist. I am focusing my studies more towards character art.
I’ve always had a passion for games, I enjoy most game media whether its video games or a board game scenario like Dnd. I love to create art primarily 3d art in Z-brush. I would welcome the opportunity to be able to work in an environment that would allow me to create characters for a fantasy environment.
Software & HardWare Proficiencies
– Unreal Engine
– Substance Designer
– Substance Painter
Employment, Work Experience & Volunteering
Part time Character Artist | Pineapple Studios | 2019
My role as part time character artist was to create a series of 3d props for the main character based on the concept art I was given. I Sculpted, retopologized and UV’ed the props while keeping to a set poly count